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Heroes are never perfect, but they're brave, they're authentic, they're courageous, determined, discreet, and they've got grit.

 

All's I got to do is keep being a good person. No matter what, good things'll come my way. Everything's going to happen for me, just so long as I never have "no" in my heart

 

Yori Yoshio the samurai who lost it all but carried on, a man driven by honor to do the right thing despite the cards he would be dealt. His misfortune began when his Lord sent him to battle in which he shouldn't have returned, his determination and pride saw him through the slaughter. Head held high he would return to his home where things would take a turn for the worst. Yori would find the warlord in bed with his wife, startled and surprised the adulterers fear for their lives. Not a word was said from the man... He would bow and cast aside his sword breaking his ties with his lord instead of taking his life.

 

Yori now serves the greater good of his lands in hopes of uniting all the territories under one peaceful sovereign with his good deeds. Again luck would turn its back on Yori and have its fun with him. He would be one of those individuals who tries to do the right thing and finds himself in the wrong place at the wrong time and have his good deeds misinterpreted. His good doings would go unnoticed by authorities and official but he would always be the hero of the common folk that he managed to protect. Over the years He would pick up a knack for drinking, being a womanizer and shit talking even if he wasn’t serious; this stigma would lead him to be known as the scumbag swordsman.

 

Displacer – Passive while fighting his speed and element radiates an aura like shimmer that blurs vision dropping accuracy on in coming attacks significantly effecting perception, melee, and range proficiencies. Yori's Element - enemy perception will be the decrease in said stats. For individuals who have been indulging in spirits and have engaged Yori perception is decreased further by 1, melee suffer a stat check while drinking that if their perception has reached 2 or less they spend the first turn throwing up. Drinking ranged suffer a stat check to where if their perception is 1 or less they are staggered for a turn and are forced to regain their composure.

Hero’s might – A surge of energy that doubles strength momentarily, mostly used in small bursts for safety reasons. Long duration usage of this ability is punishing on the wander’s body and will cause his physical stats to drop by 2 until fully rested. For people viewing Yori performing amazing or heroic feats of strength his charisma is raised by 3 against them.

Heavenly blades – The wanderer’s swords will surge with holy energy and give off a radiant light. Striking objects releases small crescent shards of holy energy that cut what they come in contact with shredding away at defense slowly at 1 defense per 4 posts capping at - 3. For individuals bolstered above 10 from abilities can have their defense dropped until it reaches 7 from this ability (this ability falls last in the chain of ability stat debuffs). Charging this attack he can cleave a giant beam that ignores armor, charge time being 10 posts with no interruptions.  His blades being holy does have a cleansing property against ailments such as poisons, toxins, and festering corruptions, But he must plunge a blade into himself. The blade will clease at the cost of agonizing pain causing him to only be able to defend against oncomming attacks. This skill can be used on others with the same effect but who would be crazy enough to trust a known drunk stabbing them with a blade.

Against all odds – skill that creates a 20’ radius pillar of warm holy light that reaches to the heavens; this ground is blessed and cannot be altered by skills and causes aoe form skils to wrap around the pillar. Enemies inside of it are blinded and attackers outside have their vision obstructed lowering perception against Yori or target within the field by 2. In turn while inside the column it will increase the defense rating of Yori by the difference of Yori’s element - enemy perception; should perception not equal half of the element the defense of Yori’s melee targets will be dropped by 3. Individuals can enter and leave as they please, should Yori step out the zone is dispelled. This ability can only be used once per day. Being wanted this skill will give away his exact location all across the land.

• Strength ∎∎∎∎∎∎∎∎∎
• Defense ∎∎∎∎∎∎∎∎∎∎
• Agility ∎∎∎∎∎∎∎∎∎∎
• Close Combat ∎∎∎∎∎∎∎∎∎∎
• Ranged Combat ∎∎∎∎∎∎∎∎∎∎
• Perception ∎∎∎∎∎∎∎∎∎∎
• Intelligence ∎∎∎∎∎∎∎∎∎∎
• Charisma ∎∎∎∎∎∎∎∎∎∎
• Cavalry ∎∎∎∎∎∎∎∎∎∎
• Element ∎∎∎∎∎∎∎∎∎∎

Age
29

Height
6'5"

Sex
Yes Please

Orientation
Onna

Alignment
Chaotic Neutral

Job
Hero

Hobby
Drunkard

Weapon
Swords

Element
Holy

Theme

     Yori Yoshio