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"It's a girl, Catherine... A bouncing, baby girl!"


"... Catherine?"


The Lone Wanderer was born on July 13, 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. James suspended the project and traveled to Vault 101 via Megaton with the help of Star Paladin Cross. The Lone Wanderer's origin was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the Vault-Tec Corporation's social experiment.


Zoey was raised within the tunnels of Vault 101, an underground facility built with the intent of saving several lives from nuclear warheads. Many of the residence in Vault 101 are blissfully unaware of Zoey's origin of birth, the young Vault Dwellers accepting her as just another occupant. The Overseer was reluctant in allowing James and his daughter to stay. It's very likely that the only reason he was granted entry was due to the Vault's need of a doctor, finding the present AutoDoc to be unsatisfactory.


Zoey was a very curious child, and spent a lot of time with Amata. Companions since playtime, they grew up to endure the hardships that came with boys, bullies and strained over school work together. It seems both Amata and Zoey were a target to the Tunnel Snakes, Butch's gang he formulated amongst his false brethren. Amata frequently threatened to tell her father on the boys, and thus they avoided really roughing her up. However, Zoey didn't have a father that held a great position of authority. Butch favored taking out his rage on Zoey, his teasing often escalating in each isolated tiffs.


Through strife, pain and fist fights, she became less like a feminine girl, but not quite "one of the boys" seeing as how most of the boys weren't that interested in her. Status quo demanded that women be women, not swearing bitches who promised to hit back when hit. She intimidated most of the other people her age, and clung to Amata as her one and only true friend after Freddie proved himself to be half the man Zoey was.


After her father left without warning, she soon had to follow in order to save her own life. Security guards intended to bludgeon her to death with their batons, and Amata insisted Zo get out before they kill her like they killed Jonas, her father's assistant. Before leaving, she aquired a peculiar leather jacket with metal studs and a snake sewn onto the back given to her by a Tunnel Snake whom sucks a big bag of dicks. It stinks of aftershave and alcohol, it's really awful.


Yeah, I'm playing the PC character from Fallout 3. Wanna fight about it? Come on, put 'em up.

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Booster Shot: Medical research from the Pitt has improved your life. Just try not to think of what it may have cost others. Your Radiation Resistance is improved by 10%.

Chemist: With the Chemist perk, any chems you take last twice as long.

Child at Heart: This perk greatly improves your interactions with children, usually in the form of unique dialogue options.

Comprehension: You pay much closer attention to the smaller details when reading. You gain 50% more skill points when reading books.

Computer Whiz: Fail a hack attempt and get locked out of a computer? Not if you’re a computer whiz! With this perk, you get a second chance at any computer you were previously locked out of.

Covert Ops: You’ve recovered all the hidden intel from Operation: Anchorage. Good work, soldier!

Daddy's Girl (2): Just like dear old Dad, you’ve devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills.

Demolition Expert(2): You are an expert when it comes to the fine art of handling explosives. They always go off wen they’re supposed to, as well as causing extra damage.

Fast Metabolism: With the Fast Metabolism perk, the player gains a 20% bonus when using stimpaks.
Educated: Each level of Educated will add +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.

Intense Training (2): With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.

Iron Fist: With the Iron Fist perk, you do an additional 5 points of Unarmed damage per rank.

Black Widow: In combat, you do 10% extra damage against male opponents. Outside of combat, you sometimes receive unique dialogue options when dealing with the opposite sex.

Little Leaguer: Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill.

Pitt Fighter: The vicious fights in The Hole have left you stronger. Both your Damage and Radiation Resistance have been increased by +3%.

Robotics Expert: With the Robotics Expert perk, you do an additional 25% damage to any robot. Also, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.

Scoundrel: Take the Scoundrel perk, and you can use your wily charms to influence people - each rank raises your Speech and Barter skills by 5 points.

Swift Learner: You are indeed a Swift Learner with this Perk, as each level will give you an additional +5% bonus whenever you earn experience points. Best purchased at an early level.

Toughness: When you are tough, you take less damage. Each level of this Perk will add +10% to your general damage resistance.


More to come.